St Albans Smackdown V – Total Smackdown!

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Another great Smackdown tournament in St. Albans, Herts (north of London), UK.  We had started with 24 players but due to some drop outs, even with reserves, we ended up with 23 and unfortunately a bye.

Laina had organised some great prize support including several boxes, blisters and vouchers for Goblin Games, plus some great custom engraved blast templates!  Even better, she had bought a pile of baked goodies (there were no left overs!).

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The missions were:

  • FrostByte
  • Comm Centre
  • Power Pack

Army had just updated 2 days before the tournament, and the rules pack including the symbiomates rule and the new TOTAL- TOTAL IMMUNITY  – so it was anyone’s guess what we would face.

The Tables

 

My Lists

Smackdown V - 1

Smackdown V List A
──────────────────────────────────────────────────

GROUP 1[IMG] [IMG] [IMG]10 [IMG]1
YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
KEISOTSU HMG / Pistol, Knife. (1 | 17)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
KUROSHI RIDER Lieutenant Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)

GROUP 2[IMG] [IMG] [IMG]4
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)

5 SWC | 300 Points

Open in Infinity Army

Smackdown V List B
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[IMG]9 [IMG]1 [IMG]3
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
DOMARU Spitfire / Pistol, E/M CCW, Shock CC Weapon. (2 | 39)
TANKŌ Blitzen, Submachine Gun / Pistol, Monofilament CC Weapon, Shock CC Weapon. (0 | 23)
TANKŌ Flammenspeer, Contender / Pistol, Monofilament CC Weapon, Shock CC Weapon. (0 | 23)
TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32)
KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
DOMARU (Fireteam: Haris) Chain Rifle, E/M Grenades / Pistol, E/M CCW, Shock CC Weapon. (0.5 | 27)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)

4 SWC | 300 Points

Open in Infinity Army


Game 1

  • Mission: FrostByte
  • Opponent: Kev “Kev171”
  • Faction: Hassassin Bahram
  • List: B

 

 

I had designed a list I really liked for FrostByte.  It had done well at the UK masters and I was ready to use it again… and then the Army update went through!  Suddenly the Karakuri went up in cost by 3 points for each profile, but because AWESOME, with true Total Immunity!  AND…. AND…. Saito lost his Specialist Operative profile!!!!  This did pose a serious issue with my list… things just wouldn’t add up… so I had to drop the 14 point Tokusetsu Doctor, and took a 3 point WarCor instead, but then moved up the Karakuri Heavy Shotgun to another MK12 – just to use up the points.

I won initiative (with a CRIT) and in true JSA style took 1stturn, and Kev deployed second.

Rather than spread out, I castled up in the south east corner, with my Tanko ML and Tanko Flammenspear standing up on ARO along with my WarCor.  The Karakuri/Domaru Haris were pushed up further right up to the edge of the DZ.

 

Kev set up a Muyib link with a Rocket Laucher pointer straight at my Tankos, along with another Missile Launcher (who was not linked).  He then dropped a IMP-1 marker right next to my deadzone heater.

 

I held back Saito and placed him at 16”, the edge of the deadzone, in hidden deployment on the western flank.

Kev dropped another IMP-1 marker prone on a walkway opposite my Domaru/Tanko FireTeam: Core.

Turn 1 JSA

I lead off with Saito! Moving straight down the western flank in a Marker state he moved up towards the Muyib Core Fire team (which had two members on the walkway and three on the ground).  BUT between the Muyibs and Saito was, of course, a Mutt! Saito moved out and took a surprise shot at the Mutts back and landed 2 hits, but the Mutt ARM saved one and when Dogged!  Not only that, but the Mutt and one of the Muyibs in 8” of the Mutt both used Warning to “spin on the spot” to face Saito… oh dear.  Saito activated again, and took a chain rifle and 2 rifle shots from the Muyib. He split his burst 1 on the Mutt and 2 on the Muyib.  The chain rifle fell short by half and inch and the Mutt ate the combi round and went down. The Muyib needed a 3 to hit Saito (over 16”) and CRIT!  Saito Togan, Ninja for Hire, went down…. again… (Laina, who was watching this, found this particularly amusing as she has CRIT Saito in our last game…).

Plan B?  One of my Karakuri was in LoF of both the Muyib HRL and the IMP-1 marker, but he was in cover and has TOTAL IMMUNITY, so didn’t care! He idled, and Kev ARO’d two rockets on him, and a Fiday’s BSG.  The Karakuri, beat one rocket but took one and the BSG… and laughed!  Taking 1 wound from the HRL but didn’t burn due to TOTAL IMMUNITY!  This also allowed him to drop prone out of LoF of the Muyib HRL.  He activated again and put 4 MK 12 shots into the Fiday, who managed to drop smoke on himself, but in doing so cut off the Muyibs LoF covering him.

Time for Domaru!  The Domaru EM CCW/Shock CCW Dual wield (Haris) charged into the smoke and CRIT (unfortunately the CRIT only worked on the EM) and the Fiday also failed its ARM roll vs PH14 and went down.

Smackdown V - 34

The Karakuri/Domaru Haris activated again, the Domaru and damaged Karakrui moving behind a building while the other Karakuri moved out to see a standing Camo Marker, which did nothing, and got discovered as a HunzaKut!  The Karakuri then put 4 MK12 shot it him and killed him.

Smackdown V - 36

Turn 1 Haqq

Down only a Mutt, Fiday and Hunzakut, Kev still had a strong hand, but this is where tactics came in.

He used is Ex. Imp. order to move out his Mutt but he ate two MK12 rounds from the Karakuri.

Smackdown V - 35

I have chosen not to activate my Domaru/Tanko Fireteam: Core at all in my turn as knew that once the Tanko ML activated he would take 2 ARO’s back, putting the attacker at the disadvantage.  So I left them…..

Kev activated his Muyib ML, and I ARO’d with B2 ML, B2 Flammenspear and a WarCor Flashpulse! Taking a brave stance, he split burst 1 on each.  The WarCor lost, took a HRL but saved and dropped prone.  The ML and Flammenspear both hit and vapourised the Muyib.

Smackdown V - 37

Kev switched to use his ML and again the Tanko ML won and vapourised him with 6 hits…

Smackdown V - 38

Still trying to knock down the Fireteam, the Fiday popped up, only in LoF of the Tanko Flammenspear (unloaded) and Contender.  Surprise shot was cancelled by the fire team Sixth Sense L2 bonus and the Contender took his head off with 2 DA hits!

Smackdown V - 39

At this point Kev was feeling the tilt and getting a bit frustrated.  He moved his now 4 man Muyib team to get a shot on the Tanko ML and the Tanko caught 2 Muyibs in the balst and vapourised both…

He rolled out 3 Ghulams, who turned out to be an Ayyar but he, and his holo buddies, all got vapourised by the Tanko ML.

A camo Lasiq with Viral Rifle, dropped out of camo and took a shot at the Tanko ML…. and yes… you guessed it… got vapourised…

Turn 2 JSA

In the reactive turn, the Tanko ML has managed to get about 6-7 kills!  This left a Mutt and one Muyib.

The Karakuri Haris moved out and took out the Mutt and the Muyib.  This just left the Domaru/Tanko Fireteam to moveout, get into the Fro-zone and turn on a heater, and secure the HVT.

Turn 2 Haqq

In retreat, with no units left.  The game ended there.

Final Score

Stuart – Complete Victory. 3 TP.  10 OP.  261 OP.

Kev – Loss.  0 TP.  0 OP.  0 VP.

We did have a nice post game strategy chat.  Kev was a newer player and was a bit shocked by the potency of the Tanko ML in a Fireteam Core on ARO, but there are ways to deal with him.  High burst HMG fire or close range rifles/shotguns from CAMO inside his good range.  Definitely a learning experience for Kev… although a bit painful…


Game 2

  • Mission: Com Centre
  • Opponent: Matt “Sotek”
  • Faction: Nomads
  • List: A

 

I don’t think I’d played Matt in a while (last time was at Wayland I think when he played Aleph), although we had been at quite a few tournaments together, he was always well ahead of me, so I knew I was in for a tough game!

The Table was rather interesting… It was a Nomad space ship interior.  The “roof” was at the level of the buildings, so there was no AD: Combat Jump allowed (a disadvantage to Nomads but not JSA).  There were also quite a few low visibility planters about.

Matt won initiative and chose deployment, and I took first turn, because I’m JSA.

I deployed my Keisostsu Fireteam on the western side and on the eastern side placed my Ninja KHD in HD and the Kuroshi Rider (Specialist Operative).  I also had one Ryuken ODD/SMG on each side with a mine down.

 

Matt spread out across his DZ.  A Jaguar, WorCor and Camo marker on the western side.  A Morlock, Puppet Master and his Interventor HD (definitely the LT) in the middle.  A Sin Eater MK12, Jaguar, a camo marker and Moran FO with Koalas on the eastern side. In the middle another infiltrating prone camo marker.

 

My holdback was Shinobu, who made her Superior Infiltration roll and deployed right on the wester 12” line.

Matt dropped another prone camo marker just outside his DZ (suspiciously 4” outside… )

Turn 1 JSA

Matt stripped 2 orders from CG 1 (one reason I don’t link running Shinobu in a 2 CG list….).

Shinobu set off, being cautious.  She threw smoke over the Jaguar, then returned to Marker state before killing him (just to be sure).  She then stepped out of the smoke long enough to put 3 combi shots into the WarCor putting him to unconscious and ducking back into the smoke, luckily keeping the WarCor between her and the other Camo marker in the building.  She then stepped out and back into the smoke, and failed to discover the camo marker (who didn’t react).  I then realised there was no way I would have enough orders to get all the way to my goal, the Interventor…

Switching to the other side, I used my LT order to move Kuroshi up and flip one antenna on the eastern side.

The Ninja appeared and moved to the middle eastern antenna and flipped that one (and luckily was just out of Koala and the Morans Repeater range).  Not wanting to get attacked in my active turn, the Ninja returned to marker state.  The last order in that group was to place a lone Keisotsu on the eastern side into Supression Fire.

Using a couple of co-ordinated orders, Shinobu retreated right into the north western corner behind a planter (knowing the Chain Rilfe wielding Morlock would head straight for her), and the two Ryuken moved to create a cross fire across the centre of the table.  Shinobu, 2 Ryuken and Kuroshi then all went into Suppression Fire.

Smackdown V - 52

Smackdown V - 54

Turn 1 Nomads

As predicted, the Morlock ran out, failed to throw smoke, and was cut down by Shinobu’s suppression fire. That victory was however short lived…

Matt started to carefully move one of his Camo Markers prone behind some picnic benches (out of LoF of the Keisotsu ML) until he was in cover.  He then revealed to be an Intruder HMG MSV2 and opened up on my Ryuken. I chose to dodge as I thought I was out of suppression range and I was right, it was 25”.  Amazingly needing 11’s, the Ryuken dodge into full cover beating the Intruders B4 on 13’s!

Matt continued to move the intruder to the western flank, where my Keisotsu HMG covered.  He engaged the HMG and put him down unconscious.

Smackdown V - 53

He then turned to take on Shinobu in his rear, landing a one HMG hit on her.  She made her ARM Save and fell back prone being the planter well out of LoF!

He then moved to take on Yuriko Odo, sheeting on B4 on 13’s, through a planter (ignored by his MSV2). Yuriko dropped 2 PanzerFausts on him on B2, against surprise shot/camo/cover, she landed a hit and put him down unconscious! Han Solo moment – never tell me the odds.Smackdown V - 56

At this point, quite rightly, Matt was cursing the dice gods…. He dropped his Intervenor into IMP-2 with Cybermask with is LT order (surprise) and made the roll.  Low on orders he moved his Moran FO and Koalas up to be more threatening, and grabbed the closest antenna.

Smackdown V - 57

With his last orders he revealed his Camo marker as a Heckler and Jammed Shinobu with a CRIT!!!!

Turn 2 JSA

With Shinobu’s attack blunted all she could do was spend her isolated order to get closer to the Heckler.

Looking at the table, there was a good attack vector apparent!  The Yuriko/Kempeitai/Keisotsu FireTeam: Core set off up the western flank. After spending a few orders, they got to the Intruders unconscious body and shanked him with “In Extremis Recovery”.

Smackdown V - 58

The Kempeitai Shock Marksman Rifle then discovered a Zero camo marker and gunned him down SHOCK, DEAD!  She then took a long 25” shot against the Sin-Eater MK12 and killed him SHOCK, DEAD.  Finally, she moved up and then took out the Heckler, SHOCK, DEAD, before falling back into cover.

The Ninja KHD in CG2 then used a couple of orders to move into the centre and grab another antenna, before moving to hide behind a noodle hut.

Smackdown V - 59

Turn 2 Nomads

Matt was really down on orders now, on 5 in CG 1 and 1 in CG2, but he had a couple of tricks left.

He bought on a Tom Cat (in CG2) right behind Shinobu (who failed to change face) and put three combi shots into her back killing her but had not more orders to spend on him.

Smackdown V - 60

He then bought on in the same place a HellCat Spitfire who moved up to take on a Keisotsu FO, who I’d left in ARO behind a box, and the Keisotsu double FlashPulsed him, STUNNED!

Smackdown V - 61

Running low on options, he revealed his last Camo marker as a Prowler Spitfire, and engaged my Kempeitai SMMR at long range, but was beaten and went down SHOCK, DEAD!

With his last order he moved a lone Alguacil into a good position on the eastern flank and went into Suppression Fire.

Turn 3 JSA

For once, I concentrated on getting my objective points, but first…

The Kempeitai SMMR moved out and opened up on the HellCat and killed him SHOCK, DEAD.  Then took out the TomCat, SHOCK, DEAD!

This left the Fireteam free to move. The Keisotsu FO moved into the room and Forward Observed the WarCors body for “Telemetry” and then moved up and shanked him for “Extreme Prejudice”.

The Kuroshi Rider and Ryuken co-ordinated an order.  The Ryuken moved up and triggered the Moran’s Koalas dying in a fireball.

The left the Kuroshi Rider open to burn rubber and moved up, taking out the Alguiacil on Suppression Fire.  She then moved to take on the Moran FO and Jaguar at the same time but bit off more than she could chew (as she does), taking a chain rifle and combi shot and went down dead, but put the Jaguar on Dogged.

Smackdown V - 62

With just the Designated Target to kill, the Ninja moved up, and moved into Repeater range of the Moran. The Interventor HD, hit him with sucker punch and the Ninja hit back with Red Rum and hit twice with Double Trouble ammo, managing to land 4 damage onto the Interventor who saved 2 with BTS 9 but went down, dead.

The Ninja carried on, hoping to get into LoF of the Designated Target but came up an inch short…

Turn 3 Nomads

In retreat and loss of lieutenant, with only the Moran and a Puppet Master left.  He went down fighting and sent the Moran (who’s courage ignored retreat), against the Ninja KHD but took a CRIT DA arrow to the head and went down!

Final Score

Stuart – Complete Victory. 3 TO. 9 OP. 226 VP.

Matt – Loss.  0 TO. 0 OP. 12 VP.

An epic and tense game, and one where I was just a little lucky!  The Kempeitai SMMR was AWESOME!  MVP!


Game 3

  • Mission: PowerPack
  • Opponent Tim “Whyrocknodie”
  • Faction: Nomads
  • List: A

 

I hadn’t played Tim, but I knew him by proxy as he often played vs JC Haynes down in the Brighton scene. Tim was a last-minute addition to the tournament to replace some of the late minute drops and had just about commandeered a nomad transport craft to get to the tournament.

Another Haqq opponent, I was thrilled… and then he won initiative, yeah…. and decided to go first, because of course Fiday’s.

I got to choose the much better deployment side, although considering it was PowerPack the DZ’s were a bit strange!  Tim’s DZ on the western side was practically unusable!

Tim set up in a typical Haqq way.  Mutts scattered across the DZ, weaker assets up high, prone.  Playing spot the LT I was instantly drawn to his Barid Hacker as a likely candidate, but suspected he may have a Camo Farzan.  He had one camo marker, two remotes and a unit I hadn’t heard of… but no IMP markers yet….

 

I deployed mainly in the western corner trying to be very defensive, but with limited space.  I decided to leave Yurioko out of the initial fire team as she was up high on a palisade prone (that was a mistake).  The Kuroshi Rider went on the eastern side ready to flank.  I decided to place both of my Ryukens on a roof top prone close to what seemed to be Tim’s main attack corridor and placed mines.

 

Tim’s hold back was a work of genius.  He placed his IMP-1 marker prone on the same palisade that Yuriko, my Tokusetsu doctor, my Chayai Flashpulse bot and my Keisotsu ML!  This was not good news! Knowing I might take serious casualties in turn 1 if I didn’t do something radical…. I did something radical… and placed Shinobu in my own DZ in HD right next to the Fiday.

Turn 1 Haqq

The Mutts lead off. Tim had to cancel’s one of their EX. Imp. orders to avoid him running straight out into my Keisotsu ML’s sights.

The it was Fiday time. The Fiday activated and moved into B2B contact with my Tokusetsu.  I ARO’d with the Doctor (Shoot), and revealed Shinobu (Shoot).

Smackdown V - 67

The Fiday split burst and put one over the doctor and the one on Yuriko (from behind) so the template hit Shinobi (so no TO bonus) and the Chaiyai. Dice rolled, and Yuriko and the REM went down, but Shinobu and the Tokusetsu both ARM saved!  Now he was engaged with the doctor, his options were limited, so he CC attacked the Doctor and Shinobu did an Engage.

[RULES NOTE:  Interestingly, since Idle is not a valid action during CC (Onlt Dodge, CC Attack and Reset are) you can’t Idle + CC Attack, you have to CC Attack as the 1stshort skill.  This make engage much more useful.]

Shinobu succeeded in the uncontested Engage, and then he rolled a 1 and the doctor rolled a 7 and won the F2F roll, hitting him with a pistol shot.  Unfortunately he ARM saved, but now Shinobu, Master Oniwaniban was in B2B – the game had changed!

Not wanting to risk his Fiday or waste more orders, he left the Fiday to his fate and moved on.  A couple of orders later and he had placed his Multiscanner (with CoC bonus).

He then moved up one of his Mutts, and did a Discover/Discover (which I didn’t know you could do! You learn something new every day!) to discover one mine, and then put a chain rifle over it and killed it.

His Camo marker on a roof above where my Ryukens were, then moved and revealed in a surprise shot as a Hanzakut and put a Rifle shot into one of my Ryuken with ARM saved allowing the other one on the same roof to use Warning! and turn on the spot.  Now with two Ryuken SMG/ODD’s ready to shoot back he left that, and moved his Mutt up, who made a couple of attempted to Jam one of my Ryuken but failed one, and lost one F2F to a Reset.  He did manage to finish right under the Ryuken’s position ready to Jam them in the ARO.

Turn 1 JSA

In one swift move, Shinobu decapitated the Fiday (thanks to the extra burst from having the Tokusetsu engaged as well).

Smackdown V - 72

I was then faced with a dilemma – which in hind sight, I chose the wrong option.  I activated my Ninja KHD as a marker right next to the Mutt near my Ryuken and moved around behind him, but there was a Camo marker present. I declared Discover on the marker but then I realised that I was in ZoC of a Fanous REMs Repeator range.  The Camo marker didn’t ARO, but I was hit by Lightning from the Barid KHD and Brainblast from the Barid HD.  The Ninja split a Surprise Hack Redrum attack, with one dice on each, killing the Barid HD (dead LT) but eating the Lightning and went down! This was a mistake on my part as I’d sacrificed one of my best midfield specialists…

Smackdown V - 73

The fight for the midfield was one!  I moved out one of my Ryuken to see the Mutt, look a Chain Rifle back, and killed him SHOCK, DEAD with the SMG and ARM saved the Chain Rifle.

The other Ryuken moved out to see the previously passive camo marker and successfully discovered it as a Farzan, but then took 3 rounds of fire to kill it!

With only a few orders left, I climbed the two Ryuken down with one command token and did another to move them and place 2 more mines. With my LT order I moved up the Kuroshi rider and then placed all into Suppression Fire.

Turn 2 Haqq

In setting up my Suppression Fire with my Ryuken I had neglected to check my facings and missed the fact the last Mutt was in my rear arc.  He spend his Ex Imp order running at the Ryuken and then continued to place a chain rifle over the Ryuken and mine.  The Ryuken managed to Dodge (breaking Suppression Fire) and the mine ARM saved. The Mutt activated again and moved closer, placing his Chain Rifle template over the Ryuken and both mines, the Ryuken dodged, one mine ARM saved and the other went off and killed the Mutt.

Then came the pain…

Smackdown V - 74

The brand new Rahma Mukhtar (sounds Klingon) Active Response Unit with Red Fury, Forward Deployment L1, BS13, Mimitism, 6-2 Move, V: NWI and MSV2!  What a tool box!  Lack of intelligence kills!  The Muk went on a rampage.  He gunned down one Ryuken (not in suppression), SHOCK, DEAD.  Then gunned down the one in Suppression, SHOCK, DEAD. He then did a little jig and dodged to set off two mines.  He then moved out and gunned down the Kuroshi Rider SHOCK, DEAD!  He then moved up field and tried to take out my Kempeitei ML (who because of changing face towards the now dead Fiday had her back to him), but she ARM saved and went prone.  He then moved out to the flank and tried to kill my Keisotsu (who as synced to my Xenotech, but that Keisotsu was the man, and managed to fight back and make two ARM saves!

Out of orders – the Mukhtar has certainly made an Active Response!

Turn 2 JSA

Things looked grim.  I had 6 orders in CG1 and 2 in CG2.

Time for heroics!  The Keisotsu FO in CG2 charged the Mukhtar, managing to use both orders and twice land hits on him but both times the Mukhtar ARM saved.

I needed to take on the middle ground.  The Keisotsu SMMR lead the charge with her FireTeam: Core in tow.  She got into LoF of a Camo marker and discovered it as a Libertos (man those guys get around!) and shot it, SHOCK, DEAD.  The team then moved up towards the central objective, but stopped to take on the Mukhtar (who had failed guts and moved away from the psycho Keisotsu, but was now in the open).  With my last order she landed a hit with the SMMR but he ARM saved again!

Turn 3 Haqq

Tim bought up his Rafiq which has a Red Fury!!! (lack of intel)  It moved in and took down my Keisotsu FO and Kempeitei CoC. The Mukhtar then went into action and took out my Kempeitai SMMR, and then the last Keisotsu ML. One of his specialists then flipped a console and then then Mukhtar ran up to my DZ console and went into contact with it (and in ZoC of my HVT).

Turn 3 JSA

The game was over, but I went down fighting.  Using V: Courage to ignore the effects of Retreat Shinobo popped up and took a shot at the Mukhtar, but he ARM saved.  With the last order, the Brave Tokusetsu Doctor popped up and took a shot, and manage to get 2 hits but he ARM saved one and went NWI.

Final Score

Stuart – Loss. 0 TP. 0 OP. 61 VP

Tim – Complete Victory. 3 TP. 10 OP.  181 VP

What a final game – full of epic firefights and cinematic moments.  Although I did feel disappointed to be in spitting distance of 1stplace and fall at the last hurdle but Tim got a well-earned win! That Mukhtar is one hell of a profile!


Final Standings

With that win Tim took 1stplace on 9TP, 27 OP, but only just with Jasper “Canibal Commando” getting 9 TP and, 26 TP.   Stuart “Pollitt” took 3rdplace although the OTM doesn’t show it because they still haven’t fixed the issue where it doesn’t handle Byes.  I also feel bad for Stuart and he voluntarily took the Bye in round 1, but the one both games – but because a Bye is only 2TP there is no way he could win the tournament!  I really think the Bye system is flawed and should give 3 TP not 2.

I ended up dropping down to 5thplace/23, which is still a great placing.  I picked up a £20 Goblin Gaming voucher to go towards my new Brawler SWC box ready for Dahshat company!

Looking forward to the next Smackdown!

Screen Shot 2019-04-03 at 14.06.17Screen Shot 2019-04-03 at 14.06.26Screen Shot 2019-04-03 at 14.06.34

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